Cities: Skylines 2 developer Colossal Order has admitted it’s still no closer to announcing a console release date for the beleaguered city builder sequel, having run into what it calls “hardware limitations” impacting performance on Xbox Series X/S and PlayStation 5.
Cities: Skylines 2 was originally due to launch for Xbox and PlayStation 5 alongside the PC release last October, but Colossal Order and Paradox announced a last-minute delay, pushing it into 2024 to give it “more time to reach the quality targets we have set”. However, following the game’s disastrous launch on PC – plagued by complaints of poor performance and simulation issues – Paradox opted to delay its console release indefinitely.
Since then, we’ve not heard much about the game’s progress on Xbox and PlayStation, but Colossal Order has now shared on update on Steam, detailing some of the challenges it’s facing bringing Cities: Skylines 2 to consoles. “Currently, we are experiencing both simulation issues (CPU) and graphics issues (GPU) which become noticeable when players take certain actions that cause frame rate drops or memory overload,” it explained. “These issues are particularly challenging due to the hardware limitations of consoles.”
“For instance,” it continued, “when placing larger buildings that involve numerous entities, the system struggles to handle the data load. During the calculation process (e.g., checking if there’s enough space or if any entities overlap with existing assets), performance bottlenecks arise, resulting in these noticeable issues.”