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FBC: Firebreak team acknowledges onboarding frustrations, assuring things will change

Remedy has announced the content and update plan for its three-player co-op Control spinoff, FBC: Firebreak.

“It has been approximately four weeks since we launched FBC: Firebreak. During that time, we have released four patches that improve the game and partly address your feedback. Now that the game is live, our community plays a big part in shaping the future of the experience. This is just the start,” Remedy has said, stating the frequency of its updates will now slow as the team gears up for the first major update due this September.

Ahead of that September launch, though, the studio has a few points it will be focusing on in the coming months. These are: understanding the game, upgraded gunplay, new ways to play and more things to do.

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FBC: Firebreak Preview – How Does It Play And Is It Good? Watch on YouTube

On the ‘understanding the game’ front, Remedy said it wants to improve the onboarding process and playable tutorial level, with the developer admitting many players leave within the first hour out of frustration. “You feel ineffective and confused as to what to do,” Remedy acknowledged. “This needs to be improved.”

When it comes to Firebreak’s gunplay, the studio wants to give more control to players as to how weapons progress, and so it will introduce a mod system down the line.

“We don’t plan to become a game with 100 guns because we don’t believe that’s the right focus for our experience. That said, it’s important for us to deliver on meaningful variety, so we are adding three new heavy guns to round out your arsenal,” Remedy furthered.

Image credit: Remedy

Major changes to the way players access Jobs – and to the content of Jobs themselves – are also on the way to FBC: Firebreak. This will offer players “more ways to play” as well as a “more surprising and exciting way of getting there”.