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BioShock creator Ken Levine finally explains Judas "narrative Lego" concept

It’s been 10 years since BioShock Infinite, and creator Ken Levine is still not done with follow-up project Judas. But the game is inching closer, evidenced recently by its appearance in trailers and now, a marketing beat where select people such as Game Awards host Geoff Keighley have now played it for a number of hours.

On the surface, this is a BioShock game in all but name, with gunplay and elemental powers in an offbeat alternate universe setting. And this is essentially what trailers have shown us of the game so far.

Now, Levine has discussed how this all fits with his long-standing desire to make a game from “narrative Lego” – essentially, from hand-crafted bits that are combined differently each time you play.

The basics are that you play as Judas, the woman with long white hair glimpsed in previous trailers, aboard a crashing city-sized spaceship named the Mayflower. She begins the game having died, but is able to “reprint” herself back to life, which seems a process not unlike BioShock’s Vita-Chambers.